My @WisconSF3 schedule for #Wiscon41

So many panels, much moderation, oh Andraste kick me in the ass now. But if you wanna see the whole shebang, here’s the full Wiscon Schedule [Grid format] Panel moderators are denoted with [M] below.

Destroying the Mythos Around Female Gamers and Games for Women

Friday 2:30 pm University B / Ann Lemay, Ceri Young, KJ, Tanya DePass [M] & Kate Lansky Panel Hashtag: #FemaleGameWriters

There is a continuing false perception that video games are thoroughly dominated by male gamers and male developers. However data disproves this fallacy. This panel will discuss the actual demographics of gaming, and how to buck the idea of “appealing” to women with old stereotypes and tropes. I.E women are all casuals, and games like FFXV with an all male cast supposedly appeal to women for a change. We’ll also look at how narrative can drive an audience to or away from a game series such as Mass Effect, Dragon Age, etc.

Queer Eye for Sci-Fi Friday 4:00 pm Assembly Panel Hashtag: #QueerEyeForSciFi

Mark Oshiro [M], Jennifer Cross, Tanya DePass, & Suzanne Walker

There is a long and complex history of queerness in science fiction, from queer-coded villains in pulp novels to the more diverse spectrum of characterization in the last decade. Join panelists as they discuss the history of queerness within the genre, both the good and the bad.

Finn is Not Your Son Saturday 12:00 am Assembly Panel Hashtag #FinnIsNot

Mark Oshiro [M] Tanya DePass, Maia Mrkvicka

Characters of color are often reduced to the background, de-centered even when they have a prominent place in a film, game, book, etc. There’s a trend of calling characters “my problematic son” or “my helpless child.” When applied to characters of color that are already pushed to the side, this turns to a trope of infantalizing non-white characters. How do we stop this? How can we talk about characters of color without calling them children?

You Can’t Force Load A Canon Saturday 8:30 am Caucus Panel Hashtag: #NoForceloadCanon

Tanya DePass [M], Sunny Moraine, Mark Oshiro, Saathi P.

Let’s have a discussion about fan entitlement across all forms of media. It isn’t just limited to games. Why are some fans this way? Does it harm a fandom when fans go beyond head canon into demanding their ship become canon? (Inspired by this post: http://tmirai.tumblr.com/post/155653724789/rant-on-fan-entitlement-shipping)

Following and Friendship: Social Media Etiquette for Fans

Saturday 10:00 am Capitol A Panel Hashtag: #SocMedFanEtiquette

Tanya DePass [M], Michi Trota, Caitlin Rosberg, Kelly Sue DeConnick

When our faves share their thoughts and give us a peek into their personal lives, it’s enticing to engage as much as possible, but when we’re one of their thousands of followers and they’re likely to receive several notifications at once, where should we draw the line? As creators and creatives, the tenuous balance between being approachable and setting boundaries can take a huge emotional toll on us. How do we encourage fan interaction while holding a reasonable amount of space for ourselves to exist as humans? This panel will explore the nuances of being an inclusive, friendly internet community while still being respectful of the privacy and dignity of people with large public platforms.

There is No ‘Ideas Guy’: Actual Jobs in the Video Game Industry Sat. 7:30 pm Conf. 1

Tanya DePass [M], Maurice Broaddus, Ann Lemay, Ceri Young Panel Hashtag: #JobsInVideoGames

People from a wide variety of career paths collaborate to make video games, including producers, programmers, directors, artists, and writers. However, the mythic ‘Ideas Guy’—the lone visionary genius at the center of a project—simply doesn’t exist. In this panel, video game developers will discuss their jobs and other jobs in the industry—and offer an inside look at how games are made.

F*ck You Pay Me: Equally Compensating Marginalized Creators Sunday 1:00 pm  Caucus

Jennifer Cross [M], Ariela Housman, Suzuanne Walker  Panel Hashtag: #FckYouPayMe

“Do It for the exposure! Aren’t you just grateful to have this opportunity?” Too often, marginalized creators are thrown these aphorisms as compensation for their hard work and creativity instead of receiving financial compensation for their endeavors like their privileged counterparts. In this panel, we’ll discuss the importance and obligation of equal compensation for equal work. We’ll also discuss the benefit of outreach, and how that’s led to opening geek culture markets to creators and consumers who don’t look or think like the “good ol’ boys.”

When Fandom Ain’t Fun: A Frank Talk by QPOC Sunday 2:30 pm Assembly

Mark Oshiro [M], Jennifer Cross, Katherine Cross, Tanya D Panel Hashtag: #WhenFandomAintFun

Queer fans of color are often left out, pushed out, and talked over in our chosen fandoms. A lot of times the discourse becomes more about hurt feelings than actually listening to those affected by the racism and racist actions.

Decentering Whiteness in Fandom Sunday 10:00 pm University C

Tanya DePass [M], Mark Oshiro, K. Tempest Bradford

A more in-depth look at how whiteness is always the focus in fandom, fan works in particular. How POC characters are forgotten, written out, killed off by fandom so their white faves who do no more than glance at each other can be together in fanon bliss. How do we de-center the narratives built around minor white characters and problematic faves versus existing POC characters? A hard topic and not for those who think this doesn’t happen.

Woot! @GXAustralia videos are up!

This year all the panels at GX Australia were recorded! Now they’re all up on YouTube for your viewing pleasure.  Footage is uploaded into six playlists; one for each panel room on each day. The schedule from the weekend is here in case you’re trying to look up a specific panel.

Day 1 (Auditorium)

Day 1 (Big Ant Panel Room)

Day 1 (Developer Panel Room)

Day 2 (Auditorium)

Day 2 (Big Ant Panel Room)

Day 2 (Developer Panel Room)

Here’s the panels I was on and my Boss of Honor Talk (video is linked on the title)

HARDER. BETTER. FASTER. STRONGER. — SELF-CARE TIPS FOR DIVERSE PEEPS
Emilie Poissenot Wren Brier Snow McNally Tanya DePass Dameyon Bonson

As part of an underrepresented group in the games industry, our careers are harder than the norm. Our actions and words may be used as a blanket representation of our whole group. The knowledge of biases against us can lead to increased self-doubt and distrust of our coworkers. All these experiences take their toll on our well-being. How can we get better at recognizing these side-effects and alleviating them faster? The panelists discuss experiences and tips that have helped them get stronger to broaden your own set of tools for similar situations.

BUILDING BETTER GAMERS
Ashton McAllan, Tanya DePass, Dr. Jennifer Hazel, Alayna Cole, Adam Koebel & Mavis Chan

Can games be used to build better gamers? Can game design improve the outlooks and behaviours of the people that play them? Can we utilise this power to make our gaming spaces and communities safer and more inclusive? Come along and see our panelists discuss who is already doing this in their games, what they are actually doing, and how we can work this kind of magic in our own games.

DIVERSITY 404: WHAT NEXT? (PRESENTED BY THE IGDA FOUNDATION)  

Tanya DePass,Felix Kramer, Katherine Cross & Rami Ismail

Diversity and inclusion is at a crossroads, with lots of performative diversity and well-intentioned-yet-ineffective strategies being touted as the Big Thing. But where are we, really? And what’s next?

My Boss of Honor talk! ❤  WHY A CUSTOMISABLE CHARACTER ISN’T DIVERSITY (PRESENTED BY THE IGDA FOUNDATION)
Tanya DePass


One of the responses that calls for better representation is often, you can customize your character in GAME! Well that’s not actually diversity, nor inclusion or an acceptable response to not thinking about inclusion in the first place. Through examples, and discussion let’s dispel this notion that customization characters = diversity.

DESTROYING TROPES AND STEREOTYPES IN GAMES
Tanya DePass, Lee Flores, Adam Koebel & Ken Wong

A look at the harm that using stereotypes and tropes does to games narratives, and why they need to be stopped.

WRITING THE “OTHER”
Anna Irwin-Schutze, Jody Toomey, Katherine Cross, Tanya DePass

At first glance, it seems obvious; Writers need to write about people and places they haven’t experienced directly for themselves. Most crime writers have not personally killed their victims. This panel is all about discovering how can write diverse and interesting characters while at the same time respecting where they come from. How do we be inclusive without having to save the whole world with every game narrative we design? What can we do to write the other to actually make a positive impact on the world and keep our stories awesome and engaging and inclusive at the same time?

HOW TO BROADCAST SAFELY AS A POC/LGBT/FEMALE ID’D STREAMER
Tanya DePass, Lee Flores, Adam Koebel

Streaming on Twitch can be fun, but it can also be perilous for some of us. This panel will bring you some tips and tricks such as using bots, human mods and other methods to make your experience as stress free as possible.

Catch @qgcon panels via Livestream this weekend!

Folks are always asking me if panels will be streamed when I go to conventions and conferences. Well luck is with you, as Queerness and Games Conference has you covered! They have two twitch channels:

twitch.tv/qgcon

twitch.tv/qgcon2

If you want to catch a specific speaker over the weekend, the schedule is below. Remember all times are in PDT (Pacific Daylight Savings Time) so -2 hours from CDT, -3 hours from EDT, -1 hour from MDT.

Saturday, 4/1

10:00 am – 11:00 am

Opening session: “Queerness and Video Games Today” – 2017 QGCon Organizers – SCI 106

11:15 am – 12:30 pm

Panel: “Getting Games Made (Right)” – moderator Adam Sulzdorf-Liszkiewicz – SCI 106
– Ashley Brown, “Cultural Differences in Creating and Financing a Serious Game for Sexual Health Project”
– Mo Cohen, “Navigating Self Care While Making Queer Quest
– Tanya DePass, “Gaming as POC: Where the Industry Has Failed Us, Where It Hasn’t and What to Hope For”

Panel: “Consent and Control in and around Gaming” – moderator Josef Nguyen – SCI 108
– Stephanie Boluk, “Feminist Killjoys and Magic Circle Jerks
– Josef Nguyen, “Reframing Consent through Debates on Control in Games”
– Amanda Phillips, “Unruly Bodies: The Queer Physics of Fumblecore”

Workshop:Making the LGBTQ Games Archive” – Adrienne Shaw, Alayna Cole, Evan Lauteria, Christopher Persaud – SCI 206

12:30 pm – 1:00 pm

Break (light lunch provided for speakers and volunteers in SCI 201)

1:00 pm – 2:15 pm

Panel: “Games and Community” – moderator Andreas Kratky – SCI 106
– Evan Conway, “Proud Labor: the Visual, Material, and Social Branding of a Queer Gaming Community”
– Amanda Cullen, “Who Watches the Overwatchmen? A Digital Ethnographic Case Study of Queer Overwatch Fans”
– Kate Ringland, “Minecraft as a Site of Sociality for Autistic Youth”

Post Mortems: “Making Queer Games” – moderator Archie Prakash – SCI 108
– Josie Noronha, “Consideration In Your Core: A robo-tea! Postmortem”
– Yifat Shaik, “Humor on Behalf of the Ridiculous”
– Kara Stone, “Ritual of the Moon Post-Mortem: Queer Narratives, Mental Health, and Time”

Workshop: “Creating Positive Queer Characters” – Michael Wilde – SCI 206

Round table: “People of Color in Game Development and Community” – facilitator Tanya DePass – SCI L114

2:30 pm – 3:45 pm

Design KEYNOTE: John Epler, introduced by Jasmine Aguilar – SCI 106

“The Privilege of Default: Unconscious Biases in AAA Games”

4:00 pm – 5:15 pm

Panel: “Queer Movements through Space and Time” – moderator Alenda Chang – SCI 106
– Maureen Engel, “Go Queer: A Ludic, Locative Media Experiment”
– Miguel Penabella, “The Politics of Driving Queerly: Policing Movement and Urban Spaces in Roundabout
– Lisa Yamasaki, “Playing Queerness in Life Is Strange

Open microtalks: You! Any and all attendees are invited to sign up to speak for 5 minutes on the topic of their choice. – SCI 108

Workshop: “Pedagogy for Social Change” – Irene Chien, Jen Malkowski, Jane Pinckard – SCI 206

Workshop: “Make a Zine with the L.A. Zine Fest” – Rhea Tepp and Kenzo Martinez, L. A. Zine Fest – SCI L114

5:30 pm – 6:30 pm

Micro-talk session: “Out of Sheer Spite” – Kris Ligman, Tanya DePass, Innes McKendrick, Zoe Quinn, Dietrich “Squinky,” Squinkifer, Carli Velocci – SCI 106

Post Mortems: “Queer Game Creation” – moderator Gordon Bellamy – SCI 108
– J.C. Holder, “Jamming Along to Game Jams: An ILU Game Jam Post-Mortem”
– Emilia Yang, Downtown Browns: Diversifying Interactive Media and Mapping Oppression”

Info Session: “Getting into Queer Game Studies” – Bonnie “Beaux” Ruberg, Teddy Diana Pozo, Whitney Pow, Claudia Lo – SCI 206

Sunday, 4/2

10:00 am – 11:00 am

Post Mortems: “Gender, Identity, and Game Design” – moderator Allison Comrie – SCI 106
– Michael Annetta and Erin Reynolds, Nevermind Post-Mortem: How a Cis Team Approached a Trans Story”
– Steve Cha, “Design as Drag: Performing Identity via Autobiographical Game Design”

Talk: “Orcs and Bowsers and Bara, Oh My: The Complicated Case of Monstrous Queer Male Bodies,” Todd Harper – SCI 108

Round Table: “Invisible Gender and Sexual Identities in the Queer Community” – moderated by Dietrich “Squinky” Squinkifer – SCI 206

11:15 am – 12:30pm

Academic KEYNOTE: T. L. Taylor – SCI 106

“Play as Transformative Work”

12:30 – 1:00pm

Break (light lunch provided for speakers and volunteers – SCI 201)

1:00 pm – 2:15 pm

Panel: “Representation and Character Creation” – moderator Melinda Stang – SCI 106
– Dan Gardner and Josh Tanenbaum, “Charting Performative Possibilities in Games: A Large-Scale Census of Characters and Representation”
– Rebecca Stimson, “Beautiful Monsters: Building Space for Queer Gaming in Monster Factory”
– Aaron Trammell and Nicole Crenshaw, “The Damsel and The Courtesan: A History of Gendered Game Design”

Panel: “How Queerness (and its Intersectional Themes) have Shaped our Experiences as Student Game Developers,” Ryan Bobell, Jocelyn Kim, Heather Robertson – moderator Margaret Moser – SCI 108

Workshop: “Imagining LGBTQ History through Games: A Game Design Workshop in Collaboration with the ONE Archives” – Loni Shibuyama and Chelsea Howe – SCI 206

2:30 pm – 3:45 pm

Panel: “Identity and Resistance” – moderator Richard Lemarchand – SCI 106
– Gabriela Aveiro-Ojeda, “Resistance through Play: Latinx Indigenous Culture”
– Niamh Schönherr, “Cute Games: Using Icelandic Krútt Music to Understand Revolution and Resistance in Alt/Queer Games”

Panel: “Academic Perspectives on Development, Industry, and Code” – moderator Derek Burrill – SCI 108
– Eric Freedman, “Engineering Queerness in the Game Development Pipeline”
– Aleah Kiley, Cheerleaders and Martyrs: Feminists and Queer Women in the Indie Industry
– Claudia Lo, “How RimWorld‘s Code Defines Strict Gender Roles”

Workshop: Supporting Queer Students as Game Makers & in Games Studies in the Age of Trump, Amanda Phillips, Alexandrina Agloro, Rachel Burton, Jezz Lucena, Hong-An Wu, Klew Williams, Josef Nguyen – SCI 206

4:00 pm – 5:15 pm

Panel: “New Queer Perspectives” – moderator Vicki Callahan – SCI 106
– Emily Marlow, “Subverting the Heteronormative (?) Jesus in Video Games”
– Kaelan Doyle Myerscough, “I’m Taking Care of You: Pharmercy and Sensation in Video Game Romance”
– Whitney Pow, “I’m sure your woman-arms will be able to lift it: Queering affect, interface and phenomenologies of privilege in Anna Anthropy’s Realistic Female First-Person Shooter

Panel: “Queer Design” – moderator Virginia Kuhn – SCI 108
– Matthew Balousek, “Racist Bridges and Smelly Horses: What Is a Queer Game?”
– Heidi McDonald, “Don’t Fear the Queer: Audiences Are Ready”
– Klew Williams, “Trojan Horse Narratives: Sneaking in Queer Stories”

Workshop: “Diversity Backwards and Forwards” – Sarah Schoemann – SCI 206

5:30 pm – 6:30 pm

Closing Session: The Future of Queerness and Games2017 QGCon Organizers – SCI 106

Next weekend kicks off a super busy month for me!

I’m doing sooo much stuff in April, but it’s cool and I’m excited even if I’m a little tired just thinking about it. That means streams will be sporadic and not on the usual Tues/Thurs/Saturday schedule.

Here’s what I’m up to starting next Friday:

April 1 & 2: Queerness and Games Conference  Los Angeles, CA

I’m doing three things!

1) Gaming as POC: Where the Industry Has Failed Us, Where It Hasn’t and What to Hope For 

2) Microtalks: Out of Sheer Spite

3) Facilitating a round-table on POC in the industry

April 8: GenVidCon, Gender and Videogames  Keynote speaker, San Jose, CA

April 12: Let’s Talk Gaming!  Montreal, CAN

April 17: Guest Lecturer at NCSU

April 18-20: East Coast Games Conference, Speaker in Career track. Raleigh, NC

April 21-23: C2E2, Panelist  Chicago, IL 

My panel schedule for C2E2

29 & 30 April: GX Australia, Boss of Honor , Sydney, Australia

On the expectation of free labor to diversify your spaces

[Copy/Pasted from an early AM twitter vent this morning 12/21/16]

I’m in a mood, and I’m irritated. I want to talk about value of work, specifically diversity work & people’s expectation of free labor. So I’m lucky, and in a good position where sometimes people come out the gate with what are your rates & fees? This does not always happen though, don’t get excited. Like I said I’m in a good position.

However…there’s the pervasive idea that we should provide our expertise, our skills and knowledge for little or no pay. How about no? A lot of places want to be seen as progressive, diverse and doing the right thing but they don’t want to invest time & resources. Or they think it’s as simple as invite a few brown folks and a queer person, give them top billing one year & we’ve done it! Uh no.

web-analytics-my-1-if-you-built-it-they-will-come

See, we can see right through that bullshit. Especially when your convention committee doesn’t change, your policies don’t change. You can’t put the current hyper visible POC in your field up as your diversity! And expect us to flock to your event. Again, we see you.

Here’s my main gripe though. Reaching out to people to get help but not offering compensation at the same time.

It’s always “Let’s have a coffee, let me buy you lunch and pick your brain…”

This isn’t about greed either. This is about valuing someone enough to “pick their brain” but not enough to pay them.This is doubly true when you expect someone to help with event they may attend but won’t offer some kind of comps or payment.  Helping the community is great, but it doesn’t negate the value of that persons time.

Even asking someone to take the time to chat with you, have an email exchange or Skype call should be considered work.I think it comes down to people not seeing it as “real” work. Also, acting as if someone asking for compensation is wrong? Or insinuating they don’t actually care because they wanna eat?

Nah, we all got bills and if you want my time & expertise? FU Pay Me. Nobody expects teachers to work for free, or other laborers so why us? Because a lot of the work is emotional labor. To unfuck the ways that events and orgs have failed on representation is a lot hard work y’all. So stop asking for free labor under the guise of doing better. Improvement takes effort, time and money. Investment not hollow promises.

When you ask someone on how to do better, ask what their preferred compensation method is. Fucking pay people for their time.

fuckyoupaymeartprintfromgeekcalligraphycom

 Fuck You Pay Me available from Geek Calligraphy, purchase one for your workspace!

Last thing, think real hard on how you react to black Womens, lgbtqia & other folks asking to be paid vs whites.Look at all the extra shit people want from us to prove we’re worth the time, effort & money to support. Look at how angry people get when we dare to say our time & knowledge is valuable. Y’all have seen it, people bring accused of running scams, that we should help for $0.

However, white folks come up with the weirdest shit for a kickstarter or crowd funding that overfunds but we can’t make the minimum.So if I’m bitter? It’s with damn good reason. Tired of being told the work is valuable, needed but when we ask for help? Support is nil. TL;DR, stop asking people for free work. Value our skills enough to offer payment when asking for said work. Exposure kills, it’s not money, not valid currency anywhere.

It’s not the first time I’ve talked about this. It probably won’t be the last either. As long as people continue to undervalue, or assume no value for the hard work that is required to achieve better representation, more diversity and make it stick; we’ll keep having this damn go round and around until people get it.

Other writings I’ve done on this topic & related issues: 

You Wanna Diversify huh? That’s Nice, Pay Us

On paying black women for the work we do and the ways people accuse us of cashing in

Thoughts on diversity, conventions & cost

Emotional Labor, OT edition for POC, LGBTIQIA & others — Fandom edition

Excited to visit University of Oregon this week!

It’s my last speaking gig where I have to travel in 2016! Excited to visit with Edmond Chang at his campus.

Keywords for Video Game Studies: Diversity

 

Speaker series

Date: November 30, 2016
Time: 7:00 – 8:30 pm

“Why Diversity and Intentional Inclusion Is Needed in Our Games” with Tanya DePass

A brief talk followed by Q&A with students, staff and faculty on why diversity and inclusion in video games and tabletop is not just important but vital to keeping the genre alive.  From Street Fighter to Mafia III, games are slowly getting better about who’s in the lead, who lives, who dies and who’s story is told; but it’s still moving at a snails pace.  This talk will go into why representation is important for the player base that is not reflected in advertising, or who we see as the “industry” versus who is actually making, playing and researching games.  The history of why #INeedDiverseGames, where it started, where it’s going and why it’s important to bring diversity of race, gender, sexuality and ability to the table along with the latest killing everyone simulator will be threaded throughout the talk.

Tanya DePass is the founder and Director of I Need Diverse Games, a not-for-profit foundation based in Chicago, that is dedicated to better diversification of all aspects of gaming.  She’s also the founder and Editor In Chief of  Fresh Out of Tokens podcast where games culture is discussed and viewed through a lense of feminism, intersectionality and diversity. She’s also the Diversity Liaison for GaymerX and often speaks on issues of diversity, feminism, race, intersectionality and other topics at multiple conventions throughout the year. Her writing about games and games critique appears in Uncanny Magazine, Polygon, Wiscon Chronicles, Vice Gaming, Paste Games and other publications.

uofo-event-poster

Series made possible by Women’s and Gender Studies, English, Environmental Studies, the Center for the Study of Women in Society, the New Media and Culture Certificate program, the LGBTQIA Scholars Academic Residence Community, LGBT Education Support Services, UO Housing, the UO Residence Hall Association. and UO Think.Play.
Contact Dr. Edmond Y. Chang for more information at echang@uoregon.edu.

Asking for a little help to extend my trip after @GXAustralia next year

I’m a Boss of Honor at the second GX Australia taking place in Sydney, 29 & 30 April, 2017! It’s my second time begin a guest of honor at a convention and will be my first time in Australia!

me-gxaus-boh

Donate help me spend some extra time in Sydney

GX Australia is covering my flight and hotel. So I’ve reduced my goal by half.

I’m my own boss, but being in charge of a non-profit means little money to spare aside from operating expenses and my Patreon doesn’t have enough wiggle room to save any extra money for a holiday.

Ideally, I’d love to be able to spend a little extra time there, since who knows when or if I’ll ever be able to get back to Australia!

So I’m just looking to raise $1500 USD which will be for additional nights in the hotel, so I can get a mini-holiday in before returning state-side.

When do I need the funds? Not for a couple of months now.

Thank you for helping out with this once in a lifetime chance.

My @WisconSF3 schedule

Have one handy guide to interacting with me at conventions, totally 110% free of charge.😛

Overall I am pretty friendly but I do not like strangers touching me, especially my hair. If you try to pet my hair or touch my locs without express permission or invitation it will not end well for you. So just don’t, especially if you like having fingers.

Revision: Due to the incident (being filmed w/o my consent with intent to intimidate) at PAX East, I am even more twitchy about interaction with people I don’t know at conventions.

If we are twitter/tumblr/online friends but have not met offline, feel free to say hello and if you ask first I’ll likely give you a hug/want a hug. I’m actually quiet and introverted in meat space so if you see me fleeing for a quiet space, it’s not  you I am just feeling overwhelmed and need some quiet time. I have a terrible memory so if we have met just once or twice at previous events I might not remember you immediately, please don’t be offended.

I like to take photos, but I will always ask permission before taking them and again before posting them on tumblr, twitter, Instagram, flickr etc. I don’t mind being in photos, but ask me first before posting them online.

Here’s my Wiscon 40 schedule, full panel schedule is up online.

Friday, May 27th

HeQuisitor, SheQuisitor, TheyQuisitor: The Queer Gaming Experience 

Saturday, May 28th

Podcasts for Beginners

Sunday, May 29th

Women Can Be Evil Too

There’s No Such Thing as Aging Out of Fandom

I Need Diverse Games, Year 2

Queer Eye for Sci Fi

Guest of Honor Speeches & Desert Salon (Introducing Nalo)

Monday, May 30th

This Is Not a Petting Zoo: An Introspective Look into Black Women’s Hair

It’s @GaymerX go time!

GX logo

By the time this posts I’ll be in San Jose, CA for GX3 aka GaymerX –  December 11 – 13, 2015

Here’s my GX3 schedule!

I’ll be speaking briefly about my role as Diversity Liaison & on why it’s important to GX to be diverse during the opening ceremonies, Friday, December 11th, 10:00 am GX Talks A

Also something to note, there will be POC Safespace hours at GX3. Full details at the GX3 blog post!

Regarding interacting me with conventions:

Have one handy guide to interacting with me at conventions, totally 110% free of charge. 😛

Overall I am pretty friendly but I do not like strangers touching me, especially my hair. If you try to pet my hair or touch my locs without express permission or invitation it will not end well for you. So just don’t, especially if you like having fingers.

If we are tumblr/LJ/DW/twitter friends but have not met off-line, feel free to say hello and if you ask first I’ll likely give you a hug/want a hug. I’m actually quiet and introverted in off-line life so if you see me fleeing for a quiet space, it’s not  you I am just feeling overwhelmed and need some quiet time. I have a terrible memory so if we have met just once or twice at previous events I might not remember you immediately, please don’t be offended.

I like to take photos, but I will always ask permission before taking them and again before posting them on tumblr, twitter, Instagram, LJ/DW, flickr etc. I don’t mind being in photos, but ask me first before posting them online.

My badge name will be my full name, and I’ll probably add my twitter handle (@cypheroftyr) once I’m there. if you want to chat me up afterward, please ask.

I’ll have business cards with me if one of us needs to dash off after  a panel. Friday the 11th, I’ll be wearing a black #INeedDiverseGames tee and going forward I’ll be wearing some kind of gaming related tee, IDK yet.

Looking forward to seeing you all there!