My @qgcon schedule!

I’m excited to give a talk at this year’s Queer Games Conference in LA!

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Gaming as POC: Where the Industry Has Failed Us, Where It Hasn’t and What to Hope For

Abstract:

The games industry has not done POC players, or characters well since the first square smacked a paddle in Pong. As the industry has grown, non white characters have been left behind, or left out entirely. From being absent in genres outside of sports and first person shooters; the gaming landscape has been very pale outside of 2016, where we finally get three black leading men.

However, the reception to the three whole black leads we’ve gotten in games has shown that while the industry has slowly begun to join the rest of us in realizing they are not just leaving money on the table, they are ignoring a large part of their player base that is clamoring for representation from smaller indie studios all the way to AAA blockbusters.

I’ll examine who’s playing games, and dissect responses to the very slow creep towards more diversity by looking at Hangar 13’s Mafia III, UbiSoft’s Watchdogs 2 and EA’s Battlefield 1; how they represent POC and attempt to find out why we’re just getting black men as leads in some franchises, but not women of color, LGBTQIA or other marginalized identities in the lead role.

11:15 AM 1 April, 2017

Micro-talk: Out of Sheer Spite

Abstract:

The title “Out of Sheer Spite” is meant to evoke a line from Maria Bamford’s stand-up routine: “If you stay alive for no other reason at all please do it for spite.” It’s intended to capture not only the feelings of hopelessness that often accompany being a queer person in games (or anywhere) but also the frustration and anger that many of us transmute into motivation to keep going.

In this session of micro-talks, speakers are invited to interpret the theme in any way they like. Coping strategies, abstract musings on the long arc of human history, personal narratives, etc. Speakers include: Kris Ligman, Aevee Bee, Innes McKendrick, Zoe Quinn, Dietrich “Squinky” Squinkifer, and Carli Velocci

5:30 PM 1 April, 2017

My talk at @UbisoftMTL !!

Ubisoft Montreal Diversity Tuesdays

I had a chance to speak at Ubisoft’s Montreal studio last month. They were kind enough to get me a copy of the video so here you go! Here’s the deck I used, in PDF format. Note the YouTube link is unlisted.

It makes me really happy that they gave me a chance to come and speak on short notice. Big shout out to UbiGabe for making it happen and being a great host during the day spent there.

I hope this leads to more opportunities to visit with studios and talk about why diversity and inclusion is not just important, or needed but vital in the industry.

Excited to visit University of Oregon this week!

It’s my last speaking gig where I have to travel in 2016! Excited to visit with Edmond Chang at his campus.

Keywords for Video Game Studies: Diversity

 

Speaker series

Date: November 30, 2016
Time: 7:00 – 8:30 pm

“Why Diversity and Intentional Inclusion Is Needed in Our Games” with Tanya DePass

A brief talk followed by Q&A with students, staff and faculty on why diversity and inclusion in video games and tabletop is not just important but vital to keeping the genre alive.  From Street Fighter to Mafia III, games are slowly getting better about who’s in the lead, who lives, who dies and who’s story is told; but it’s still moving at a snails pace.  This talk will go into why representation is important for the player base that is not reflected in advertising, or who we see as the “industry” versus who is actually making, playing and researching games.  The history of why #INeedDiverseGames, where it started, where it’s going and why it’s important to bring diversity of race, gender, sexuality and ability to the table along with the latest killing everyone simulator will be threaded throughout the talk.

Tanya DePass is the founder and Director of I Need Diverse Games, a not-for-profit foundation based in Chicago, that is dedicated to better diversification of all aspects of gaming.  She’s also the founder and Editor In Chief of  Fresh Out of Tokens podcast where games culture is discussed and viewed through a lense of feminism, intersectionality and diversity. She’s also the Diversity Liaison for GaymerX and often speaks on issues of diversity, feminism, race, intersectionality and other topics at multiple conventions throughout the year. Her writing about games and games critique appears in Uncanny Magazine, Polygon, Wiscon Chronicles, Vice Gaming, Paste Games and other publications.

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Series made possible by Women’s and Gender Studies, English, Environmental Studies, the Center for the Study of Women in Society, the New Media and Culture Certificate program, the LGBTQIA Scholars Academic Residence Community, LGBT Education Support Services, UO Housing, the UO Residence Hall Association. and UO Think.Play.
Contact Dr. Edmond Y. Chang for more information at echang@uoregon.edu.