An Xbox. Two PlayStations. A gaming PC. A Nintendo 3DS. These are the tools of a gamer’s kit, but this is no ordinary gamer. This is a gamer looking to shake up the system.
Tanya DePass is the director and founder of I Need Diverse Games, a Chicago-based nonprofit dedicated to helping underrepresented people gain visibility and access in the gaming industry. She takes donations and partners with conferences to get free passes for minority and female attendees.
The diverse presence could benefit attendees individually — through education and networking opportunities — while also helping the larger gaming scene by introducing more and different voices into the conversation, said DePass, 43.
“I’ve been gaming for a long time. … I am tired of not seeing myself in this media,” she said. “Games are old enough to where we should be beyond the same scruffy white dude as the protagonist or tired racial stereotypes or tropes.”
Most of the 501(c)(3) nonprofit organization’s funding comes from donations through Patreon, though DePass ran a GoFundMe campaign earlier this month as a stopgap measure.
DePass, who previously worked at DePaul University and the Illinois Institute of Technology, started down this path in mid-2014 with a hashtag. She said she was up early and upset that Ubisoft, the maker of “Assassin’s Creed,” said it was too much work to animate women. (Later that year, the Gamergate controversy exploded online.) Her tweet gained traction and eventually led to a blog and speaking engagements and now the nonprofit, which she’s been running full-time since August.
I Need Diverse Games has given free passes or financial assistance to dozens of applicants, she said. DePass worked with the Game Developers Conference in 2016 and 2017 to get two batches of 25 all-access passes, worth about $1,600 apiece, through the conference’s scholarship program. She also secured three passes for Alterconf, which is coming to Chicago in June and focuses on inclusivity in tech and gaming. Two of those passes are already gone, she said.
DePass said it can be hard for some gamers to attend even conferences with lower price tags because the costs of travel and housing can be prohibitive. She said I Need Diverse Games sometimes gives beneficiaries $100 or so to help cover such costs.
She said the presence of non-white, non-male attendees at conferences is sometimes limited to diversity efforts or panels that end up focusing on how hard it is to be a woman in gaming rather than discussing that woman’s work. Instead, she wants to see underrepresented groups discussing trends and issues in the industry at large.
“If I walk into a room and I see the same … people on the same panel, it tells me you’re not trying,” DePass said. “There are plenty of non-white, non-dudes, queer people, non-binary, et cetera, that can talk about the same issues.”
The topics of conversation don’t have to change, but the voices involved should, she said.
DePass said most of the people she sees at gaming conferences or events are white men, but that she knows people with different identities who also have a passion for the industry.
Nearly half of American adults play video games, with about about one in 10 people considering themselves gamers, a Pew Research Center survey found in 2015. But overall, men were twice as likely as women to refer to themselves as gamers, and 60 percent of respondents thought most people who play video games are men.
Attitudes toward gaming also differed by race and ethnicity. Black respondents were more likely to have positive views about video games, compared to whites and Hispanics, according to Pew. But Hispanics as a group were most likely to call themselves gamers, and whites were the most likely to consider video games a waste of time, the report said.
Rejon Taylor-Foster, a 22-year-old year game developer and a senior at Becker College in Worchester, Mass., said he attended the Game Developers Conference this February for the first time with the help of I Need Diverse Games. He said DePass got him a pass, while the conference gave him a food stipend. Without that support, he said he wouldn’t have been able to attend.
“I was mostly interested in going because I wanted to learn,” he said. “With GDC I (could) go and meet the people that literally inspire who I’ve become over the years.”
He said attending the conference allowed him to connect with others in the industry, and to learn from them.
For aspiring developers without resources or support, going to conferences can give them the confidence to pursue work in that realm, he said. That, in turn, can affect the industry or surrounding culture.
“If you exist in the space, then you can kind of control that space and mold it for not only yourself, but others just like you,” he said. “With I Need Diverse Games, that’s definitely something they’re doing.”