
Join the Canada Science and Technology Museum and the Technoculture, Art and Games (TAG) lab for an evening of thought-provoking discussions about representation in video games.
Invited speakers from academia and the gaming industry will explore gender, culture, and race in video games, and some interesting movements working to improve representation. The session will end with light refreshments, networking opportunities, and game testing.
Date and Time
Location
Engineering, Computer Science and Visual Arts Integrated Complex EV Building – Concordia University
1515 rue Sainte-Catherine O
EV 1.605
Montreal, QC H3G 2W1
Canada
Speakers*
Only Human: Why Games Need to Stop the Othering of POC as Exotic
Tanya DePass, Founder of I Need Diverse Games
Dismantling Games Culture with Tea Parties
Rebecca Cohen-Palacios, Co-Founder of Pixelles Montreal
Feminist Resistance in Video Games: The Case of Alt Games (in French)
Pascale Thériault, Ph.D student at Université de Montréal’s Art History and Film Studies department, Co-Founder of Groupe Féministe Vidéoludique
Representation Runs Code-Deep
Rilla Khaled, Associate Professor, Department of Design and Computation Arts, Concordia University
*Presentations are in English or French with bilingual slides. The Q+A session will be bilingual.
Let’s Talk Gaming! is dedicated to providing a harassment-free event experience for everyone, regardless of gender, sexual orientation, disability, race, or religion. You can also refer to TAG lab’s Safe Space Policy.
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Published by cypheroftyr
Tanya DePass is the founder and Director of I Need Diverse Games, a not-for-profit organization based in Chicago, which is dedicated to better diversification of all aspects of gaming. I Need Diverse Games serves the community by supporting marginalized developers, attendance at the Game Developer Conference by participating in the GDC Scholarship program, helps assist attendance at other industry events, and is seeking partnership with organizations and initiatives. Tanya is a lifelong Chicagoan who loves everything about gaming, #INeedDiverseGames spawn point, and wants to make the industry better and more inclusive for everyone. She’s part of the Rivals of Waterdeep actual play stream on twitch.tv/rivalsofwaterdeep, a partnered Twitch variety broadcaster; and often speaks on issues of diversity, feminism, race, intersectionality & other topics online, at conventions and as a public speaker..
She’s also contributed to publications at Green Ronin, Paizo and Monte Cook Games and is the co-developer for the Fifth Season RPG based on N.K. Jemisin’s three time Hugo award winning Broken Earth trilogy. She’s the creator and Creative Director of Into the Mother Lands, a Twitch supported RPG and Actual Play stream, airing weekly on her channel, twitch.tv/cypheroftyr. Additionally, she is a Senior Annenberg labs Civic Media Fellow at USC. She’s also the creator and Creative Director of Into the Mother Lands, a new sci fi afro-futurist RPG developed with a team of all POC and Black creators; live streamed on her twitch channel, /cypheroftyr.
She’s named as one of The Game Awards Future Class 2020, a diverse group of builders, thinkers and dreamers whose voices elevate and diversify our artform. It recognizes individuals around the world who represent the bright, bold and inclusive future for video games. She was also named as one of Gamers of the Year 2020 by Kotaku along with three of her contemporaries. She was also invited to the Xbox MVP program in February 2021.
Her work to make the industry more inclusive has been highlighted in Game Changer, Directed by Tina Charles, WNBA star & olympian as well as filmmaker. The short documentary premiered at Tribeca 2021, as part of the Queen Collective; an initiative started by Queen Latifah, supported by Proctor & Gamble in an effort to get more Black women into film making. Game Changer was also featured as part of BETHer’s 2021 Juneteenth Programming on 19 June 2021.
Tanya is the programming & diversity coordinator for OrcaCon and GaymerX. She also serves on the Board of Directors for OrcaCon and was named the Chair for Take This in January 2023. She often speaks on issues of diversity, feminism, race, intersectionality & other topics at conventions. Her writing about games and games critique appears in Uncanny Magazine, Polygon, Wiscon Chronicles, Vice Gaming, Paste Games, Mic, and other publications. She’s the editor of Game Devs and Others: Tales from the Margins (2018, CRC Press) and contributed to The Advanced Game Narrative Toolbox. (2019, CRC Press)
Writer Bio for pubs: Tanya is the Founder and Director of I Need Diverse Games, a not-for-profit organization based in Chicago. She’s part of Rivals of Waterdeep, an actual play D&D show on twitch.tv/rivalsofwaterdeep; the programming coordinator for OrcaCon & GaymerX; and often speaks on issues of diversity, feminism, race, intersectionality & other topics at conventions. She’s on the Board of Take This as well as a Stream Ambassador, and was part of the inaugural cohort of The Game Awards Future Class. Her work to make the industry more inclusive has been highlighted in Game Changer, Directed by Tina Charles, WNBA star & olympian as well as filmmaker. The short documentary premiered at Tribeca 2021, as part of the Queen Collective; an initiative started by Queen Latifah, supported by Proctor & Gamble in an effort to get more Black women into film making. Game Changer was also featured as part of BETHer’s 2021 Juneteenth Programming on 19 June 2021.
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