Join the Canada Science and Technology Museum and the Technoculture, Art and Games (TAG) lab for an evening of thought-provoking discussions about representation in video games.
Invited speakers from academia and the gaming industry will explore gender, culture, and race in video games, and some interesting movements working to improve representation. The session will end with light refreshments, networking opportunities, and game testing.
Get a ticket at EventBrite!
Date and Time
Wed, 12 April 2017
6:30 PM – 9:30 PM SST
Location
Engineering, Computer Science and Visual Arts Integrated Complex EV Building – Concordia University
1515 rue Sainte-Catherine O
EV 1.605
Montreal, QC H3G 2W1
Canada
Speakers*
Only Human: Why Games Need to Stop the Othering of POC as Exotic
Tanya DePass, Founder of I Need Diverse Games
Dismantling Games Culture with Tea Parties
Rebecca Cohen-Palacios, Co-Founder of Pixelles Montreal
Feminist Resistance in Video Games: The Case of Alt Games (in French)
Pascale Thériault, Ph.D student at Université de Montréal’s Art History and Film Studies department, Co-Founder of Groupe Féministe Vidéoludique
Representation Runs Code-Deep
Rilla Khaled, Associate Professor, Department of Design and Computation Arts, Concordia University
*Presentations are in English or French with bilingual slides. The Q+A session will be bilingual.
Let’s Talk Gaming! is dedicated to providing a harassment-free event experience for everyone, regardless of gender, sexual orientation, disability, race, or religion. You can also refer to TAG lab’s Safe Space Policy.
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