I’m editing an anthology!

I can finally share the news I’ve been sitting on for a while! 
I’m super excited to announce that I’ve been asked to edit a collection of essays from marginalized game developers and folks adjacent to the industry by CRC Press. The book will be available in 2018, exact date to be determined. 

Submission information will be available soon. 

To get an idea what type of stories have been published in a similar work by CRC check out Women in Game Development: Breaking the Glass Level Cap edited by Jennifer Brandes Hepler

Thank you to Jennifer Hepler for the chance to work on this anthology and thinking of me as someone to trust with this. 
I’m looking forward to reading your stories and as the book takes shape, a release date is confirmed and the cover is finalized, I’ll be sharing with you over the coming months.

Almost time for @Official_GDC! Here’s all the things I’m up to

Here’s things what I am doing at GDC & Adjacent spaces!


Monday – Attending the Gaming Accessibility Conference! #GAConf

About the conference:

Disability is a mismatch between a person and their environment, resulting in barriers performing day-to-day tasks, including gaming. These barriers are often unnecessary. Accessibility simply means avoiding those unnecessary barriers. This often means reinforcing how information is communicated, and offering players some flexibility, both of which often translate into a better experience for all players.

Understanding and implementation of these principles has been growing at an exponential rate, making 2017 a perfect opportunity to take stock and exchange experiences and expertise.

Attendees can expect a wide range of topics from all sectors of the industry – indie to AAA, academia to accessibility specialists – and leave with inspiration, new contacts, and practical knowledge of how to ensure their vision is able to reach as wide a range of players as possible, so no player is unnecessarily excluded from the access to culture, recreation and socialising that gaming brings.

Tuesday – Going to panels and I’ll be on the One Life Left & Gamasutra Live stream at 1:15 PST! Check it out at twitch.tv/gamasutra

Wednesday – LGBTQIA in Gaming lunch sponsored by Xbox  and going to talks.

Thursday – ALL THE THINGS! Attending the Women in Games lunch sponsored by Xbox, then I’m co-facilitating  a Roundtable for Diversity Advocates & Community Organizers with Rebecca Cohen-Palacios of Pixelles!! my first time speaking at GDC!!!

Then I’m attending and speaking at the Blacks in Gaming Green Room event sponsored by Xbox, hosted by Kahlief Adams of Spawn on Me podcast.

Friday – I may just collapse in a heap after such a full week, but there are talks I wanna see and take notes on!

I leave omfg why did I ever book a flight so fucking early on Saturday morning but I am trying to change my flight to a decent human hour. If I can’t oh well.After a few days home, I head for Boston and PAX East on March 9th.

Remember no livetweeting of talks this year, sorry but not. It’s too stressful, and I don’t need to be harassed on twitter when I’m trying to enjoy a talk.

ICYMI – I’m in this @Offworld piece by @sangfroid_san


What can game developers do to better represent black women in games?

“They need to get some fucking empathy,” says Tanya dePass, a campaigner for better representation inside game worlds and among those who create them. She curates websites, hosts podcasts, maintains the#INeedDiverseGames tag on Twitter, works as a diversity consultant andspeaks at conventions and panels.

Work is steady, but change is slow. For critics and activists, the pushback on inclusion is constant, from other gamers and the industry itself. DePass finds it baffling: “why don’t you all like money?” she asks.

One of many black women disrupting an insular culture, DePass critiques games and offers an alternatives to often-toxic online communities. Hashtag activism this is not. As DePass notes, “change needs to happen from the ground up.”

Lauren Warren is a contributor to Black Girl Nerds, an online community “devoted to promoting nerdiness and Black women and people of color.” In addition to panel appearances, cosplay showcases, TV spots and endorsement by Shonda Rhimes and others, BlackGirlNerds launched two new series profiling women and people of color.

“I hope that the Women in Gaming and Diversity in Gaming series reach people who are interested in pursuing careers in the games industry, but may be hesitant because they don’t “see” themselves fitting into the existing corporate culture,” Warren writes. “It’s no secret that our presence is lacking behind the scenes on the game development side, on streaming sites and at major industry events and publications. The larger the community, the more visibility we have and the bigger our impact will be in the future.”

Warren says that substantive progress towards inclusion requires changing corporate culture, but also its perception by prospective employees. It’s cyclical: the more resistant toward change the industry becomes, the less that women and people of color will want to invest their time and energies into a potentially unwelcoming space. This breeds further insularity. The cycle continues—unless it’s disrupted.

Samantha Blackmon is one of the creators of Not Your Mama’s Gamer, a feminist gaming community made up of podcasts, livestreams, critical essays and their latest project, Invisibility Blues, a video series exploring race in gaming.

Blackmon told me that issues have gotten better over time, but many mistakes are still being made.

Infamous_2_Nix“When I look at playable women of color in games now I have more hope, but I still cringe at the characters that fall back on old racist stereotypes and add things like “tribal” costumes and “urban” language patterns,” Blackmon wrote, “or some clueless writer’s take on what those language patterns are.”

Color has meaning. And without people of color involved in the designing process, games are routinely unaware of these meanings. For Black women, this problem arises in a very specific way. DePass used the phrase ‘fantasy-black’ to describe the “not too black” design trope in games. As DePass notes, women in gaming designed to read as “Black” frequently have blue or green eyes, straightened or silver hair, or lightened or red-tinted skin. Preferencing black women who read as biracial or display some otherwise exoticized trait has troubling overlaps withcolorism, discrimination based on skin color. Colorism is a serious societal issue, evinced both by the disparity in punishment for black girls with darker or lighter skin and the huge industry of harmful skin-bleaching creams.


So while all women in games are subject to staid metrics of desirability, black women have their blackness negotiated in a way that assumes blackness itself is undesirable. (Conversely, black men in games are almost uniformly depicted as having very dark skin—their color is ostensibly measured according to metrics of threat and physicality.)

“I know the lack of options is often the result of a lack of diversity amongst the development teams and there is no one present to advocate for creating and pushing these choices,” writes Warren. “Real change would need to start there and then consumers will ultimately reap the benefits of having more realistic images to choose from in their gaming experience.”

But instead of a robust and dynamic experience, players are instead faced with repetitive, one-dimensional and largely overlapping portrayals of Black women. Nowhere is this more apparent than in the overreliance on the “strong Black woman” trope. This derisive meme limits portrayal of black women in pop culture to, as author Tamara Winfrey-Harris writes, “indefatigable mamas who don’t need help [and] castrating harpies.”

Continue reading “ICYMI – I’m in this @Offworld piece by @sangfroid_san”

Reminder that our GDC Scholarship applications will open up on November 15th!

Our GDC Scholarship application will open soon, and there’s an info page in the header bar in preparation for taking applications. Keep in mind that we anticipate getting far more applications that we have passes. Also keep in mind that at this time we can only provide a pass and not assist with travel costs.

Pending our ability to get sponsorship and the outcome of fundraising, we will try to do a GoFundMe or IndieGoGo to assist scholarship recipients.

We are not the only organization in the GDC Scholarship program, so we encourage you to look at other orgs to see if you qualify for their application process as well. Here is information from the 2016 GDC Scholarship page (our link will be added soon)

GDC 2016 Scholarships

GDC is proud to partner with a variety of organizations to support the flourishing diversity in our community through exclusive GDC Scholarship Programs. Below is a list of our partner organizations, through which qualified candidates can apply to receive a complimentary All Access Pass.

Each organization has their own scholarship program guidelines. For more information, follow the links.

If your organization is interested in participating in the scholarship program, please apply here.

2016 Scholarships

Dames Making Games

Game Designers Network India

Game Work Jam Argentina

Global Game Jam