Final @PAX West schedule!

PAXWest

Here’s my final panel schedule for PAX West, which is next week! EEP!

If you don’t see me running around from panel to panel, then I’ll be at the I Need Diverse Games table in the Diversity Lounge.

Diversity Lounge PAX West

As always, have a handy, 100% free guide to interacting with me in meat space at conventions. https://cypheroftyr.com/cypherinteractionguide/ 

Friday September 2nd, 12:30 pm Sasquatch Theatre

Ask the Game Masters

Tell incredible stories. Host amazing games. Strike fear in the hearts of players. Veteran game professionals Tanya DePass (I Need Diverse Games), Amanda Hamon-Kunz (Pathfinder RPG), Ryan Macklin (Dresden Files, Fate), Rodney Thompson (Dungeons & Dragons, Star Wars Saga Edition), and F. Wesley Schneider (Pathfinder RPG) answer all your tabletop roleplaying game questions and share tips for taking your game to the next level.

Panelists include:

  • F. Wesley Schneider [Editor-in-Chief, Paizo Inc]
  • Amanda Hamon-Kunz [Developer, Paizo Inc]
  • Tanya DePass [Creator, I Need Diverse Games]
  • Rodney Thompson [Senior Designer, Bungie]
  • Ryan Macklin [Indie Creator, The Ryan Macklin]

 

Friday, September 2nd 4:30 pm Chipmunk Theatre

Challenging Assumptions about Diversity with Data

Gaming has a problem with being inclusive and with diversity. While industry is working on it, discussion can generate an ideological divide. We will start to move beyond this with good, hard data: demographics, how often people have unwelcoming experiences, what impacts that has, and how people have made change. We will involve the audience to check our collective assumptions and see what quantitative empirical evidence says about diversity in gaming and about how to improve inclusivity.

Panelists include:

  • Tanya DePass [Founder, INeedDiverseGames]
  • Trevor Murdock [Founder, Planeswalkers for Diversity]
  • Glenn White [Director of Marketing Infrastructure , EA Games]
  • Matt Baume [Host, Sewers of Paris Podcast]
  • Aurora Walker [Instructor, Ladies Learning Code]
  • Cherisse Miranda

 

Friday September 2nd 7:30 pm Sphinx Theatre

Get your politics out of our games!

We think of video games as an escape from political campaigns and presidential elections, but games have a long history of reflecting the world around us. Come join Aevee Bee (ZEAL), Austin Walker (Giant Bomb), Katie Williams (PC Gamer) Tanya DePass (I Need Diverse Games, Fresh Out Of Tokens), and Zach Alexander (Games and Food) as we discuss the history and future of politics in games.

Panelists include:

  • Tanya DePass [Freelance critic and diversity consultant, #INeedDiverseGames]
  • Austin Walker [Editor, Giant Bomb]
  • Aevee Bee [Editor-In-Chief, ZEAL]
  • Katie Williams [Freelance Journalist, Critic]
  • Zachary Alexander [N/A, N/A]

 

Friday, September 2nd 9:30 pm Chicken Theatre

Sexy or Stupid? The Great Video Game Sex Scene Debate – NSFW Content, 18+ PANEL

Sensual, smutty, or silly? Video game sex scenes are often one or the other… or even all three! Come join a group of game industry professionals as they dim the lights, play some smooth jazz, and offer their expert critique on a few of gaming’s more explicit moments. Then cast your vote for what’s hot and what’s not! DISCLAIMER: actual panel may not involve dim lights or smooth jazz. (Want something a bit more innocent? Check out our companion panel on romance scenes in games)
Panelists:

  • Michelle Clough [Co-Founder, Writer, Editor, IGDA Romance and Sexuality SIG]
  • Chris Avellone [Writer, Designer, Freelance]
  • AJ Glasser [n/a, Facebook]
  • Tanya DePass [Founder, Community Organizer, I Need Diverse Games]
  • Matt Baume [Writer, Filmmaker, Freelance]

 

Saturday, September 2nd 2:00 pm Hippogriff Theatre

Making and Promoting Non-Traditional Characters in Games

Games are finally starting to reflect their diverse players with more types of characters, scenarios, and approaches to gameplay. Whether it’s writing a one-eyed pansexual bull and his trans lieutenant; featuring non-white main characters; showcasing the female option in marketing; creating an entire cast caught in a web of gender, sexuality, and ability; acquiring unusual indie titles; or keeping the conversation going; it’s crucial. Hear from those who did it and how they’ll do it again.

Panelists:

  • Patrick Weekes [Lead Writer, BioWare]
  • Hilary Heskett Shapiro [Sr. Brand Manager, Bethesda Softworks]
  • Miellyn Fitzwater Barrows [Creative Director, Gorgeous Robot]
  • Arden Ripley [Writer/Developer, Date or Die]
  • Steve Gee [Senior Manager, Developer Relations, Adult Swim Games]
  • Tanya DePass [Freelance critic and diversity consultant, #INeedDiverseGames]

 

Sunday September 4th, 4:00 pm Chipmunk Theatre

Git Gud, Ally

Ever wonder how to create and play games your way and still be an awesome ally? Is this even a thing? In this panel, we discuss the awesomeness that is our gaming community and unpack what it means to make it inclusive. What are we doing well and where do we need work? We’ll look at these questions and how it benefits everyone. To follow with a #realtalk Q&A.

Panelists:

  • Tanya DePass [Freelance critic and diversity consultant, #INeedDiverseGames]
  • Kathryn Storm [Interaction Designer, Xbox]
  • Bryce Johnson [Interaction Designer, Microsoft]
  • John Porter [PhD candidate, Human Centered Design and Engineering, UW, UW]