Almost time for @Official_GDC! Here’s all the things I’m up to

Here’s things what I am doing at GDC & Adjacent spaces!

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Monday – Attending the Gaming Accessibility Conference! #GAConf

About the conference:

Disability is a mismatch between a person and their environment, resulting in barriers performing day-to-day tasks, including gaming. These barriers are often unnecessary. Accessibility simply means avoiding those unnecessary barriers. This often means reinforcing how information is communicated, and offering players some flexibility, both of which often translate into a better experience for all players.

Understanding and implementation of these principles has been growing at an exponential rate, making 2017 a perfect opportunity to take stock and exchange experiences and expertise.

Attendees can expect a wide range of topics from all sectors of the industry – indie to AAA, academia to accessibility specialists – and leave with inspiration, new contacts, and practical knowledge of how to ensure their vision is able to reach as wide a range of players as possible, so no player is unnecessarily excluded from the access to culture, recreation and socialising that gaming brings.

Tuesday – Going to panels and I’ll be on the One Life Left & Gamasutra Live stream at 1:15 PST! Check it out at twitch.tv/gamasutra

Wednesday – LGBTQIA in Gaming lunch sponsored by Xbox  and going to talks.

Thursday – ALL THE THINGS! Attending the Women in Games lunch sponsored by Xbox, then I’m co-facilitating  a Roundtable for Diversity Advocates & Community Organizers with Rebecca Cohen-Palacios of Pixelles!! my first time speaking at GDC!!!

Then I’m attending and speaking at the Blacks in Gaming Green Room event sponsored by Xbox, hosted by Kahlief Adams of Spawn on Me podcast.

Friday – I may just collapse in a heap after such a full week, but there are talks I wanna see and take notes on!

I leave omfg why did I ever book a flight so fucking early on Saturday morning but I am trying to change my flight to a decent human hour. If I can’t oh well.After a few days home, I head for Boston and PAX East on March 9th.

Remember no livetweeting of talks this year, sorry but not. It’s too stressful, and I don’t need to be harassed on twitter when I’m trying to enjoy a talk.

I’m part of the Fireside chats happening at the Blacks in Gaming event during @Official_GDC

If you’ll be at GDC, I’m speaking at the Blacks in Gaming event, sponsored by Xbox! details and RSVP link in this post. Excited to have Kahlief Adams host this event and chat with him again!

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Xbox is once again proud to partner with the Blacks in Gaming (BiG) organization to host the 12th annual BiG Green Room during the Game Developer’s Conference in San Francisco . Join us to connect & network with other game creators, developers, writers, artists, and more. Enjoy private listening sessions with industry veterans as they share insights from their work on popular games and gaming technology. We look forward to seeing you there!

Register on Eventbrite today!

FIRESIDE CHATS

Hosted by:
Kahlief Adams
Host, Spawn on Me Podcast
Kahlief was born and raised in the Bronx, New York. As an avid technophile and lover of all things videogames, he set his career path in the direction of a life making games until he found out his arch nemesis, “Math,” had other plans in store. So instead of making the next Tetris, he found himself writing and talking about games on his website The Spawn Point Blog and The Spawn On Me podcast.

Kahlief and the Spawn On Me podcast have been featured on Fast Company, Black Enterprise, Kotaku, IGN & Gamespot for their discussions around race, politics, and people of color in the videogame industry.

Featuring:

Tanya DePass
Founder & Director, I Need Diverse Games
Tanya DePass is the founder and Director of I Need Diverse Games, a not-for-profit foundation based in Chicago, that is dedicated to better diversification of all aspects of gaming. I Need Diverse Games serves the community by supporting marginalized developers attend the Game Developer Conference by participating in the GDC Scholarship program, helps assist attendance at other industry events, and is seeking partnership with organizations and initiatives.

Tanya is a lifelong Chicagoan who loves everything about gaming, #INeedDiverseGames spawn point, and wants to make it better and more inclusive for everyone. She’s the founder and Editor In Chief of Fresh Out of Tokens podcast where games culture is discussed and viewed through a lense of feminism, intersectionality and diversity. She’s also the Diversity Liaison for GaymerX and often speaks on issues of diversity, feminism, race, intersectionality & other topics at multiple conventions throughout the year. Her writing about games and games critique appears in Uncanny Magazine, Polygon, Wiscon Chronicles, Vice Gaming, Paste Games and other publications.

Gordon Bellamy
Visiting Scholar, University of Southern California
Advisor, The Wave VR
Previously, Gordon served as Chair of the Board of the International Game Developers Association (IGDA) as well as the Executive Director of the Academy of Interactive Arts and Sciences (AIAS), the game industry’s trade organization. Gordon has also worked at Tencent, THQ, Activision subsidiary Z-AXIS, and Electronic Arts, where he was named the company’s Rookie of the Year for his work on the best-selling Madden Football franchise. He was recently honored by Nickelodeon for his lifetime of contributions to the video game craft.

Gordon develops strategic business partnerships with video game publishers, social media developers, and technology partners. He earned a BA degree from Harvard College in engineering, where he was also a John Harvard scholar and an AT&T/Bell Labs Engineering scholar.

Trammell Ray Isaac
Art Director, BossKey Productions
Trammell is currently an Art Director at BossKey Productions in Raleigh, North Carolina. He is gearing up for the release of “Lawbreakers”. Also known as T-Ray, he started his career as an animator on Blood and Magic and as the lead artist on Fallout and Fallout 2. Among other things, he is responsible for designing the Vault Boy in Fallout. He has worked at Sony Online Entertainment as art director on the original Planetside series and on PlanetSide 2 at Daybreak Games. In 2005 he joined Obsidian Entertainment, where he worked on Neverwinter Nights 2 as lead artist. After leaving Obsidian, he joined 3DRealms to work on Duke Nukem Forever in 2006.

Craig Campbell
Director of Talent Acquisition, Microsoft
Craig is the current Director of Talent Acquisition for the Microsoft Windows Devices Group, which includes product groups such as Xbox, Surface and Hololens, to name a few. In his current role, he leads the strategic direction and execution to connect the dots between business priorities and talent priorities that put his business partners in scoring position.

With more than 15 years of experience with companies including Amazon, Dolby Laboratories, Starbucks and MGMMIRAGE, Craigs diverse range of experience has allowed him to develop a strong recruiting acumen, grounded in data driven insight and inclusive hiring sensibilities.

Favorite Game: Currently working on the development of party game called “That’s My Jam!”

2016 Convention things…

I started to call it a schedule but changed my mind. A lot of the programming for cons I’m going to isn’t finalized yet. So if you go to these cons; there’s a damned good chance I’ll be there.

 Game Developers Conference

March 14 – 18, San Francisco, CA. Attending and being point person for our group of INeedDiverseGames Scholarship recipients. Also working with Diversi and others to collab on some kind of social event for our awardees.

Looking forward to finally meeting some folks I know only from online, and seeing John Epler and Patrick Weekes talk about DAI Trespasser, along with Jennifer Hepler’s summit talk on narrative.

Penguicon

April 29 – May 1, 2016 Southfield Westin, MI Attending as a Featured Guest. Schedule is still up in the air as to panels.

Penguicon is a non-profit, community-run convention for open source software and hardware, science fiction, gaming, DIY, and more.

WisCon 40

May 27 – 30, 2016, Madison, WI

I’m a Programming Co-Chair and GoH Liaison for Nalo Hopkinson, returning Guest of Honor for Wiscon 40. Programming is still being decided, but I’ll not be on as many panels as I was last year. 😐

CONVergence

June 30 – July 3, Bloomington, MN Participating as an Invited Guest! Schedule is up in the air as to panels.

 

Announcing Year One of the #INeedDiverseGames GDC Scholarship program!

GDC 2016

We’re incredibly excited to announce that we will be part of the GDC Scholarship program for 2016! More details, including application deadlines, how/where to apply and what you should expect at GDC will be coming after we get back and recover from #IndieCade15.

We’ll have 20+ All Access Passes to GDC 2016. Unfortunately we cannot assist with travel costs at this time. We’re working on ideas of how to help with that, possibly an IndieGoGo, or GoFundMe again.

We’re hoping to work with companies like @Intel or maybe @Microsoft or@EA to help us with travel grants so cost is not a barrier.

So watch ineeddivgms.info in the next week or so for full details on how you can apply for an All Access Pass to GDC!