
August 29, Grand 1 3:45 pm
Instead of another “diversity is good” type of talk, let us give you tools to make your games and workplace more inclusive. This panel focuses on giving people who are beyond a 101 level of understanding of inclusion concrete things to take back with them to their teams, projects, and studios. We will provide a checklist to work through character design, advice on using diversity consultants for the greater good of the project, and ways to respond to criticism if you have a diversity fail
Panelists:
Tanya DePass
Chris Barney
Shana Bryant
Link Hughes
Mel Fox
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Published by cypheroftyr
Tanya DePass is the founder and Director of I Need Diverse Games, a non-profit organization based in Chicago, which is dedicated to better diversification of all aspects of gaming. I Need Diverse Games serves the community by supporting marginalized developers attend the Game Developer Conference by participating in the GDC Scholarship program, helps assist attendance at other industry events, and is seeking partnership with organizations and initiatives.
Tanya is a lifelong Chicagoan who loves everything about gaming, #INeedDiverseGames spawn point, and wants to make it better and more inclusive for everyone. She founded and was the EIC of Fresh Out of Tokens podcast where games culture was discussed and viewed through a lense of feminism, intersectionality and diversity. Now she’s a co-host on Spawn on Me Podcast. Along with all of that, she’s the Programming Coordinator for OrcaCon, she often speaks on issues of diversity, feminism, race, intersectionality & other topics at multiple conventions throughout the year. Her writing about games and games critique appears in Uncanny Magazine, Polygon, Wiscon Chronicles, Vice Gaming, Paste Games, Mic, and other publications.
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