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This will be a two-part exploration on writing diverse characters. This first part focuses more on the need for such characters and how we should approach them as audience members. The second part will dig into how I address this as a writer and game designer, including how this approach helps me to write “for” rather than “about.”
Tanya DePass of I Need Diverse Games reminded us just yesterday of the tired and stupid argument against diversity that there is somehow a zero-sum game of aspirational hero characters in movies, games, comics, etc. That somehow making more A-list properties with characters that are women, or black, or gay, or (heaven forbid) all of the above will take heroes away from straight white males.
Tanya’s post dismantles this complaint pretty handily, so I don’t need to add anything to that. But there’s another side of this that I want to…
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