
When I first played Kitfox Games’s Moon Hunters, it reminded me of the 16-bit games I’d grown up with, RPGs where you had to run for your life from wildlife, or duck into caves to find treasure, or save up to buy the best weapon in the game.
But while I loved RPGs from a young age, characters who looked like me didn’t exist. If I was lucky, I might get a NPC that was a sort of ambiguous, video-game brown—not explicitly black but (probably) not white. Unlike those games of my youth, though, Moon Hunters has both playable characters and NPC’s that are unmistakably people of color. Best of all, there’s no exoticization or fetishization of these characters, and no unnecessary explanation for why they’re there. They just are.
That prompted me to ask developer Tanya X. Short a few questions about the game’s diversity, guiding mythology and the reaction it received from the gaming community.
VICE: So you can choose from four different character classes at the start of Moon Hunters. My first time playing through the game, I chose the Witch, and was happy to find that she was a woman of color. I did have a moment when I thought, Why is the witch a WOC, why are we always the exotic or the mystic? But her character is well done, clothed pragmatically, has an interesting backstory that fits with the mythology you build up as you play. Did you have any concerns with how her character could be received since she’s a witch and uses blood magic?
Tanya X. Short: We were briefly concerned about fundamentalists being upset about a few things [like blood magic] in the game, but we figured we could probably handle a little criticism on that front. After all, we at least tried to be inspired by aspects of of ancient Assyrian and Sumerian traditions—we weren’t literally glorifying demon-worship and necromancy, unlike, say, Diablo. There are a few themes you could say were not just pre-Biblical but maybe even anti-biblical, but they’re fairly subtle and (I like to think) reasoned.
I did worry about the Witch (since she’s a woman of color) being perceived as some kind of throwback stereotype of a vodun priestess or something, but we didn’t really have to change much about her, honestly—she was always a spear-wielding, defined character in her own right, not a reference or callback. It probably helps that she’s not the only person of color around.
Read the rest over at Vice.com
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Published by cypheroftyr
Tanya DePass is the founder and Director of I Need Diverse Games, a not-for-profit organization based in Chicago, which is dedicated to better diversification of all aspects of gaming. I Need Diverse Games serves the community by supporting marginalized developers, attendance at the Game Developer Conference by participating in the GDC Scholarship program, helps assist attendance at other industry events, and is seeking partnership with organizations and initiatives. Tanya is a lifelong Chicagoan who loves everything about gaming, #INeedDiverseGames spawn point, and wants to make the industry better and more inclusive for everyone. She’s part of the Rivals of Waterdeep actual play stream on twitch.tv/rivalsofwaterdeep, a partnered Twitch variety broadcaster; and often speaks on issues of diversity, feminism, race, intersectionality & other topics online, at conventions and as a public speaker..
She’s also contributed to publications at Green Ronin, Paizo and Monte Cook Games and is the co-developer for the Fifth Season RPG based on N.K. Jemisin’s three time Hugo award winning Broken Earth trilogy. She’s the creator and Creative Director of Into the Mother Lands, a Twitch supported RPG and Actual Play stream, airing weekly on her channel, twitch.tv/cypheroftyr. Additionally, she is a Senior Annenberg labs Civic Media Fellow at USC. She’s also the creator and Creative Director of Into the Mother Lands, a new sci fi afro-futurist RPG developed with a team of all POC and Black creators; live streamed on her twitch channel, /cypheroftyr.
She’s named as one of The Game Awards Future Class 2020, a diverse group of builders, thinkers and dreamers whose voices elevate and diversify our artform. It recognizes individuals around the world who represent the bright, bold and inclusive future for video games. She was also named as one of Gamers of the Year 2020 by Kotaku along with three of her contemporaries. She was also invited to the Xbox MVP program in February 2021.
Her work to make the industry more inclusive has been highlighted in Game Changer, Directed by Tina Charles, WNBA star & olympian as well as filmmaker. The short documentary premiered at Tribeca 2021, as part of the Queen Collective; an initiative started by Queen Latifah, supported by Proctor & Gamble in an effort to get more Black women into film making. Game Changer was also featured as part of BETHer’s 2021 Juneteenth Programming on 19 June 2021.
Tanya is the programming & diversity coordinator for OrcaCon and GaymerX. She also serves on the Board of Directors for OrcaCon and was named the Chair for Take This in January 2023. She often speaks on issues of diversity, feminism, race, intersectionality & other topics at conventions. Her writing about games and games critique appears in Uncanny Magazine, Polygon, Wiscon Chronicles, Vice Gaming, Paste Games, Mic, and other publications. She’s the editor of Game Devs and Others: Tales from the Margins (2018, CRC Press) and contributed to The Advanced Game Narrative Toolbox. (2019, CRC Press)
Writer Bio for pubs: Tanya is the Founder and Director of I Need Diverse Games, a not-for-profit organization based in Chicago. She’s part of Rivals of Waterdeep, an actual play D&D show on twitch.tv/rivalsofwaterdeep; the programming coordinator for OrcaCon & GaymerX; and often speaks on issues of diversity, feminism, race, intersectionality & other topics at conventions. She’s on the Board of Take This as well as a Stream Ambassador, and was part of the inaugural cohort of The Game Awards Future Class. Her work to make the industry more inclusive has been highlighted in Game Changer, Directed by Tina Charles, WNBA star & olympian as well as filmmaker. The short documentary premiered at Tribeca 2021, as part of the Queen Collective; an initiative started by Queen Latifah, supported by Proctor & Gamble in an effort to get more Black women into film making. Game Changer was also featured as part of BETHer’s 2021 Juneteenth Programming on 19 June 2021.
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